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C/C++ Interactive Reference Guide
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as6.h
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/*
HEADER: CUG267;
TITLE: S6 Cross-Assembler (Portable);
FILENAME: AS6.H;
VERSION: 0.2;
DATE: 08/27/1988;
DESCRIPTION: "This program lets you use your computer to assemble
code for the SGS S6 family of microprocessors. The
program is written in portable C rather than BDS C.
All assembler features are supported except relocation
linkage, and macros.";
KEYWORDS: Software Development, Assemblers, Cross-Assemblers,
SGS, S6 family;
SYSTEM: CP/M-80, CP/M-86, HP-UX, MSDOS, PCDOS, QNIX;
COMPILERS: Aztec C86, Aztec CII, CI-C86, Eco-C, Eco-C88, HP-UX,
Lattice C, Microsoft C, QNIX C;
WARNINGS: "This program is written in as portable C as possible.
A port to BDS C would be extremely difficult. A port
to Toolworks C is untried."
AUTHORS: William C. Colley III;
*/
/*
S6 Cross-Assembler in Portable C
Copyright (c) 1986, 1987 William C. Colley, III
Revision History:
Ver Date Description
0.0 NOV 1987 Derived from my 6502 cross-assembler. WCC3.
0.1 JUNE 1988 Fixed glitches in the relative jumps and in the bit
operations to make the assembler conform to the
machine rather than to the machine's documentation.
WCC3.
0.2 AUG 1988 Fixed a bug in the command line parser that puts it
into a VERY long loop if the user types a command line
like "AS6 FILE.ASM -L". WCC3 per Alex Cameron.
This header file contains the global constants and data type definitions for
all modules of the cross-assembler. This also seems a good place to put the
compilation and linkage instructions for the animal. This list currently
includes the following compilers:
Compiler Name Op. Sys. Processor
1) Aztec C86 CP/M-86 8086, 8088
MSDOS/PCDOS
2) AZTEC C II CP/M-80 8080, Z-80
3) Computer Innovations C86 MSDOS/PCDOS 8086, 8088
4) Eco-C CP/M-80 Z-80
5) Eco-C88 MSDOS/PCDOS 8086, 8088
6) HP C HP-UX 68000
7) Lattice C MSDOS/PCDOS 8086, 8088
8) Microsoft C MSDOS/PCDOS 8086, 8088
9) QNIX C QNIX 8086, 8088
Further additions will be made to the list as users feed the information to
me. This particularly applies to UNIX and IBM-PC compilers.
Compile-assemble-link instructions for this program under various compilers
and operating systems:
1) Aztec C86:
A) Uncomment out the "#define AZTEC_C 1" line and comment out all
other compiler names in AS6.H.
B) Assuming that all files are on drive A:, run the following
sequence of command lines:
A>cc as6
A>cc as6eval
A>cc as6util
A>ln as6.o as6eval.o as6util.o -lc
A>era as6*.o
2) Aztec CII (version 1.06B):
A) Uncomment out the "#define AZTEC_C 1" line and comment out all
other compiler names in AS6.H.
B) Assuming the C compiler is called "CC.COM" and all files are
on drive A:, run the following sequence of command lines:
A>cc as6
A>as -zap as6
A>cc as6eval
A>as -zap as6eval
A>cc as6util
A>as -zap as6util
A>ln as6.o as6eval.o as6util.o -lc
A>era as6*.o
3) Computer Innovations C86:
A) Uncomment out the "#define CI_C86 1" line and comment out all
other compiler names in AS6.H.
B) Compile the files AS6.C, AS6EVAL.C, and AS6UTIL.C. Link
according to instructions that come with the compiler.
4) Eco-C (CP/M-80 version 3.10):
A) Uncomment out the "#define ECO_C 1" line and comment out all
other compiler names in AS6.H.
B) Assuming all files are on drive A:, run the following sequence of
command lines:
A>cp as6 -i -m
A>cp as6eval -i -m
A>cp as6util -i -m
A>l80 as6,as6eval,as6util,as6/n/e
A>era as6*.mac
A>era as6*.rel
5) Eco-C88:
A) Uncomment out the "#define ECO_C 1" line and comment out all
other compiler names in AS6.H.
B) Compile the files AS6.C, AS6EVAL.C, and AS6UTIL.C. Link
according to instructions that come with the compiler.
6) HP-UX (a UNIX look-alike running on an HP-9000 Series 200/500,
68000-based machine):
A) Uncomment out the "#define HP_UX 1" line and comment out all
other compiler names in AS6.H.
B) Run the following command line:
. cc as6.c as6eval.c as6util.c
7) Lattice C:
A) Uncomment out the "#define LATTICE_C 1" line and comment out all
other compiler names in AS6.H.
B) Compile the files AS6.C, AS6EVAL.C, and AS6UTIL.C. Link
according to instructions that come with the compiler.
8) Microsoft C (version 3.00):
A) Uncomment out the "#define MICROSOFT_C 1" line and comment out
all other compiler names in AS6.H.
B) Run the following command line:
C>cl as6.c as6eval.c as6util.c
9) QNIX C:
A) Uncomment out the "#define QNIX 1" line and comment out all other
compiler names in AS6.H.
B) Run the following command line:
. cc as6.c as6eval.c as6util.c
Note that, under CP/M-80, you can't re-execute a core image from a previous
assembly run with the "@.COM" trick. This technique is incompatible with the
Aztec CII compiler, so I didn't bother to support it at all.
*/
#include <stdio.h>
/* Comment out all but the line containing the name of your compiler: */
#define AZTEC_C 1
/* #define CI_C86 1 */
/* #define ECO_C 1 */
/* #define HP_UX 1 */
/* #define LATTICE_C 1 */
/* #define MICROSOFT_C 1 */
/* #define QNIX 1 */
/* Compiler dependencies: */
#ifdef AZTEC_C
#define getc(f) agetc(f)
#define putc(c,f) aputc(c,f)
#endif
#ifndef ECO_C
#define FALSE 0
#define TRUE (!0)
#endif
#ifdef LATTICE_C
#define void int
#endif
#ifdef QNIX
#define fprintf tfprintf
#define printf tprintf
#endif
/* On 8-bit machines, the static type is as efficient as the register */
/* type and far more efficient than the auto type. On larger machines */
/* such as the 8086 family, this is not necessarily the case. To */
/* let you experiment to see what generates the fastest, smallest code */
/* for your machine, I have declared internal scratch variables in */
/* functions "SCRATCH int", "SCRATCH unsigned", etc. A SCRATCH */
/* varible is made static below, but you might want to try register */
/* instead. */
#define SCRATCH static
/* A slow, but portable way of cracking an unsigned into its various */
/* component parts: */
#define clamp(u) ((u) &= 0xffff)
#define high(u) (((u) >> 8) & 0xff)
#define low(u) ((u) & 0xff)
#define word(u) ((u) & 0xffff)
/* The longest source line the assembler can hold without exploding: */
#define MAXLINE 255
/* The maximum number of source files that can be open simultaneously: */
#define FILES 4
/* The fatal error messages generated by the assembler: */
#define ASMOPEN "Source File Did Not Open"
#define ASMREAD "Error Reading Source File"
#define DSKFULL "Disk or Directory Full"
#define FLOFLOW "File Stack Overflow"
#define HEXOPEN "Object File Did Not Open"
#define IFOFLOW "If Stack Overflow"
#define LSTOPEN "Listing File Did Not Open"
#define NOASM "No Source File Specified"
#define SYMBOLS "Too Many Symbols"
/* The warning messages generated by the assembler: */
#define BADOPT "Illegal Option Ignored"
#define NOHEX "-o Option Ignored -- No File Name"
#define NOLST "-l Option Ignored -- No File Name"
#define TWOASM "Extra Source File Ignored"
#define TWOHEX "Extra Object File Ignored"
#define TWOLST "Extra Listing File Ignored"
/* Line assembler (AS6.C) constants: */
#define BIGINST 3 /* longest instruction length */
#define IFDEPTH 16 /* maximum IF nesting level */
#define NOP 0x04 /* processor's NOP opcode */
#define ON 1 /* assembly turned on */
#define OFF -1 /* assembly turned off */
/* Line assembler (AS6.C) opcode attribute word flag masks: */
#define PSEUDO 0400 /* is pseudo op */
#define ISIF 0200 /* is IF, ELSE, or ENDIF */
/* Line assembler (AS6.C) pseudo-op opcode token values: */
#define DB 1
#define DS 2
#define DW 3
#define ELSE 4
#define END 5
#define ENDIF 6
#define EQU 7
#define IF 8
#define INCL 9
#define ORG 10
#define PAGE 11
#define TITLE 12
#define VAR 13
/* Line assembler (AS6.C) machine opcode attribute values: */
#define OPTYPE 0170 /* Opcode type: */
#define JR 0000 /* JRC, JRNC, JRNZ, JRZ */
#define JR_BIT 0010 /* JRR, JRS */
#define JR_SIGN 0020 /* JRN, JRP */
#define JP 0030 /* CALL, JP */
#define BIT_OP 0040 /* RES, SET */
#define LD 0050 /* LD */
#define LDI 0060 /* LDI */
#define ADD_OP 0070 /* ADD, AND, CP, SUB */
#define ADDI_OP 0100 /* ADDI, ANDI, CPI, SUBI */
#define INC_DEC 0110 /* DEC, INC */
#define CLR 0120 /* CLR */
#define SHIFT_OP 0130 /* COM, RLC, SLA */
#define NO_ARG 0140 /* NOP, RET, RETI, STOP, WAIT */
#define BYTES 0007 /* Number of bytes in instruction. */
/* Opcode argument field parser (AS6EVAL.C) attribute bit masks: */
#define IS_A 001 /* Address = A register. */
#define IS_XYVW 002 /* Address = X, Y, V, or W register. */
#define IS_IND 004 /* Address = X or Y register in (). */
/* Lexical analyzer (AS6EVAL.C) token buffer and stream pointer: */
typedef struct {
unsigned attr;
unsigned valu;
char sval[MAXLINE + 1];
} TOKEN;
/* Lexical analyzer (AS6EVAL.C) token attribute values: */
#define EOL 0 /* end of line */
#define SEP 1 /* field separator */
#define OPR 2 /* operator */
#define STR 3 /* character string */
#define VAL 4 /* value */
/* Lexical analyzer (AS6EVAL.C) token attribute word flag masks: */
#define BINARY 0x8000 /* Operator: is binary operator */
#define UNARY 0x4000 /* is unary operator */
#define PREC 0x0f00 /* precedence */
#define FORWD 0x8000 /* Value: is forward referenced */
#define SOFT 0x4000 /* is redefinable */
#define TYPE 0x000f /* All: token type */
/* Lexical analyzer (AS6EVAL.C) operator token values (unlisted ones */
/* use ASCII characters): */
#define AND 0
#define GE 1
#define HIGH 2
#define LE 3
#define LOW 4
#define MOD 5
#define NE 6
#define NOT 7
#define OR 8
#define SHR 9
#define SHL 10
#define XOR 11
/* Lexical analyzer (AS6EVAL.C) operator precedence values: */
#define UOP1 0x0000 /* unary +, unary - */
#define MULT 0x0100 /* *, /, MOD, SHL, SHR */
#define ADDIT 0x0200 /* binary +, binary - */
#define RELAT 0x0300 /* >, >=, =, <=, <, <> */
#define UOP2 0x0400 /* NOT */
#define LOG1 0x0500 /* AND */
#define LOG2 0x0600 /* OR, XOR */
#define UOP3 0x0700 /* HIGH, LOW */
#define RPREN 0x0800 /* ) */
#define LPREN 0x0900 /* ( */
#define ENDEX 0x0a00 /* end of expression */
#define START 0x0b00 /* beginning of expression */
/* Utility package (AS6UTIL.C) symbol table routines: */
struct _symbol {
unsigned attr;
unsigned valu;
struct _symbol *left, *right;
char sname[1];
};
typedef struct _symbol SYMBOL;
#define SYMCOLS 4
/* Utility package (AS6UTIL.C) opcode/operator table routines: */
typedef struct {
unsigned attr;
unsigned valu;
char oname[6];
} OPCODE;
/* Utility package (AS6UTIL.C) hex file output routines: */
#define HEXSIZE 32